| App Name | Tag After School |
| Version | 9.8 |
| File Size | 93 MB |
| Package ID | msh.com |
| Category | Arcade |
| Last Updated | February 24, 2024 |
Step into Shota-Kun’s shoes, a shy student on a dare to explore a creepy school after dark. Strange encounters and mysteries await at every turn.
Your decisions shape the story. Choose wisely to unlock different paths and endings.
Move through the school carefully. Dodge ghosts and other dangers while managing your limited flashlight battery.
Stunning HD graphics bring the eerie atmosphere to life, making every moment feel real.
Simple controls ensure anyone can pick it up and dive in without hassle.
The story shifts with your choices. It offers multiple endings to discover and making each playthrough unique.
Now, fire up your orbital interface, demolish that chaotic mess of modules, and build a station worthy of the year 2205. The Lunar colonists are counting on you.
| Mistake | Consequence | Fix | | :--- | :--- | :--- | | Scattering Research Modules | No adjacency buffs – research takes 2x longer | Cluster all research in a single contiguous block | | Putting Solar Arrays on Outer Ring Only | Energy must travel through 5+ modules, causing drop-offs | Place energy modules in mid-ring, with consumers on both sides | | Ignoring Crew Modules | Base efficiency of 80% | Add at least 1 Crew Quarters and 1 Recreation Hub for every 10 modules | | No Buffer Storage | Moon production stops when Earth demand fluctuates | Add 2-3 Cargo Holds in the logistics zone | | Building Hydroponics too early | Wastes power that could go to research | Delay Hydroponics until you have Fusion Reactors |
: This is the central challenge. Each workshop has an optimal temperature range; too much or too little heat reduces efficiency.
Instead, use to create "arms" or plus-shaped layouts. This allows you to attach multiple modules to a single connection point on a workshop, increasing its bonuses without crowding the station. Manage Module Distance :
This sector requires the lowest initial investment and should form the foundation of your early-game station. 2. The Engineering Wing (Cybernetics Optimization) Anno 2205 Orbital Station Layout
: Spend Expertise here to unlock global production bonuses. Temperature Range : Most workshops operate optimally between .
The maximum effective range for a module is approximately .
Modules can be up to two steps away from the central core, but placing them too close together can cause overheating, while too far reduces efficiency.
By following these layout principles and tailoring your module selection to your current economic needs, you can transform your Orbital Station into a massive research hub that powers your megacorporation. Now, fire up your orbital interface, demolish that
Provides a solid 10% production boost to all relevant facilities. Structural Layout Tips
With your astronauts on the way, you can begin constructing the station itself, but first, you must understand the three pillars of its operation: Temperature, Expertise, and Modules.
Useful for basic energy production buffs; often used as a filler.
The Compact Industrial Hub
Before placing a new module, toggle the heat filter. A single misplaced module can break the heat chain, disabling multiple structures down the line.
Anno 2205 is a city-building and management simulation game developed by Ubisoft Blue Byte. The game is set in a futuristic world where players build and manage their own metropolis on Earth and in space.
Workshops, Labs, Greenhouses, and Data Centers must be connected, using valuable Iridium and Orbit Link Kits.
Highly organized, easy to troubleshoot, and prevents cross-contamination of heat. Cons: Limits maximum space utilization in the late game. The "Double Ring" Blueprint (Best for Endgame Maximization) Each workshop has an optimal temperature range; too