Download a compatible Blender integration add-on (such as the popular Blender Rhubarb Lip Sync panel found on GitHub or BlenderMarket). Download the add-on as a .
Before running the automation, your 3D character needs a structured set of mouth shapes. Create Shape Keys (Visemes)
Which are you using (e.g., Rhubarb, Adobe, or a custom one)? Are you using Shape Keys or a Bone Rig ? What version of Blender are you running? I can give you the exact steps for that specific tool!
If using Rhubarb, download the separate Rhubarb Lip Sync executable component matching your operating system (Windows, Mac, or Linux). Step 2: Install the Add-on in Blender auto lip sync blender install
Make sure you downloaded the correct ZIP file. Some repositories provide source code ZIPs instead of the actual add‑on package. Look for a file named something like rhubarb_lipsync_ng‑Windows‑1.8.1.zip or Lip_Sync_v2.3.2.zip .
Point the "Path" field to the executable (.exe) you downloaded in Step 1. 🎙️ Step 4: Run the Sync Open the Sidebar in the 3D Viewport (press N ).
If you are using an add-on that relies on (a common, free, open-source engine), the installation is slightly different because you must link the plugin to the engine. 1. Download the Components Download the Blender Rhubarb Add-on .zip file. Download a compatible Blender integration add-on (such as
Ensure your voiceover is a .wav file for best accuracy. Select Object: Select your character mesh or armature.
Under the section, select whether you are driving Shape Keys or a Pose Library . Select your character mesh or armature.
Usually, this add-on will now appear in the Sidebar (press N in the 3D Viewport). Method 2: The Rhubarb Lip Sync Solution (Standard Approach) Create Shape Keys (Visemes) Which are you using (e
To get Rhubarb working inside Blender, you need to install two components: the Blender add-on and the Rhubarb binary file.
Some tools require extra steps to link to external programs: Documentation - Installation
Check the box next to to activate it.
🚀 Ensure your character has Shape Keys named correctly (A, E, O, etc.) so the tool knows which mouth shapes to trigger. If you'd like, let me know:
— Once captured, the lip-sync data can be applied to your character's shape keys or pose library assets, generating keyframes that align with the detected phonemes.