Beamng Drive V0.17.0.2 [patched] -
The v0.17 ecosystem perfected the integration between BeamNG.drive and Automation - The Car Company Tycoon Game . Players exporting their custom engine designs and chassis from Automation into BeamNG noticed a massive leap in fidelity.
: Built upon the significant engine improvements that allowed vehicle rendering to be up to 2.5x faster on CPUs and 10x faster on GPUs compared to previous versions. Key Features Summary Description New Vehicle Gavril Bluebuck (1963) with 33 trims. New System Native AI traffic with police pursuit logic. Map Updates Remasters for East Coast USA, Hirochi Raceway, and Derby. New Tools FlowGraph Editor and World Editor 2.0 (Experimental). Engine
Do you have a specific question about BeamNG.drive v0.17.0.2 or would you like to know more about a particular feature? beamng drive v0.17.0.2
and a revamped traffic system, version 0.17.0.2 specifically targeted the "growing pains" of these new features. The Core of the Update: Stability & Polish
Adjusted default player spawn heights to stop cars from dropping through the map upon loading. AI and Traffic System Tweaks The v0
Following the release of v0.17.0.2, the community conducted extensive benchmarking. Using a mid-range rig (Intel i7-8700, GTX 1070, 16GB RAM), the results were clear:
A fully functional drag strip was added to West Coast USA , offering speed and time results. Deep Dive into the 0.17 Traffic System Key Features Summary Description New Vehicle Gavril Bluebuck
Beyond the cars, this version was part of a major engine optimization. It boasted rendering speeds up to and 10x faster for GPUs , making the complex physics of BeamNG.drive accessible to more players than ever before.
: A new mini-game and dedicated drag strip were added to the West Coast USA map. Map Remasters : Significant visual and gameplay improvements were made to East Coast USA Hirochi Raceway v0.17.0.2 Specific Fixes
Upgraded the Fmod sound engine version, resulting in fewer crashes and bug fixes.