Despite being a flagship 2022/2023 port (Intergrade version), Square Enix delivered a product that felt curiously locked in the past. Native ultrawide support? Absent. Instead, players on 3440x1440 or 5120x1440 monitors were greeted with the dreaded "pillarboxing": two massive black vertical bars bordering a 16:9 window floating in the center of their expensive, curved screens.

In conclusion, while Final Fantasy VII Remake may not natively support ultrawide resolutions, there are workarounds and fixes available to enhance the gaming experience. By using one of the methods outlined above, players can enjoy the game in all its ultrawide glory, with a wider field of view and a more immersive experience.

For a more permanent "set-it-and-forget-it" fix, you can use the custom ASI plugin developed by community members like Lyall.

While the lack of native ultrawide support in Final Fantasy VII Remake may be disappointing for some players, there are workarounds and fixes available to enhance the gaming experience. By using one of the methods outlined above, you can enjoy the game in all its ultrawide glory, with a wider field of view and a more immersive experience.

Open the file with Notepad and paste the following lines to force your resolution and fix the FOV:

Use this for the "Documentation" tab or a GitHub readme file. This is the "How-To" users care about most.

Common problems & fixes

The cleanest and most reliable way to achieve ultrawide support is by using , a popular mod created by the community. This tool forces the game's engine to adapt to your monitor's native aspect ratio without stretching the image. Step-by-Step Installation:

[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV Use code with caution.

A: Yes. The file structure is identical. Just drop the DLLs into the Win64 folder.

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final fantasy vii remake ultrawide fix

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final fantasy vii remake ultrawide fix