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Resident Evil Revelations 2 Switch Nsp Update Top Verified [2K 2026]

Updates resolved several progression-blocking bugs, adjusted weapon drop rates, and optimized the online/local co-op infrastructure. Top Features of Revelations 2 on Nintendo Switch

Resident Evil: Revelations 2 is a third-person survival horror game set between the events of Resident Evil 5 and Resident Evil 6 . Players follow fan-favorite Claire Redfield and Moira Burton as they are abducted and forced to survive a mysterious, terrifying island. Unlike the traditional single-player campaigns of the main series, this title utilizes a unique . Players can switch between Claire and her partner to utilize different skills, solve puzzles, and fight off hordes of the infected. The Switch version also features three exclusive weapon parts, offering gameplay elements not found on other platforms.

Survival horror found a unique, episodic home with the release of . Featuring the highly anticipated return of Claire Redfield and Barry Burton, this entry successfully bridges the gap between classic survival horror tension and modern, action-oriented gameplay.

: While it looks nearly identical to other console versions, certain details like flashlight-cast shadows are missing, and foliage draw distance is significantly reduced. resident evil revelations 2 switch nsp update top

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| Feature | Base Version (1.0.0) | Updated Version (1.0.2) | | :--- | :--- | :--- | | | 18–22 seconds | 8–10 seconds | | Loading Times (Handheld) | 20–25 seconds | 9–12 seconds | | Frame Rate (Campaign) | Unstable 25–30fps | Stable 30fps (95% of the time) | | Raid Mode Performance | Heavy drops on large maps | Smooth 30fps with minor dips | | Audio Sync | Occasional desync in cutscenes | Fully synced | | Texture Filtering | Low (Trilinear) | Improved (Anisotropic 4x) |

: Thanks to the vastly improved architecture of the next-generation handheld, the unlocked frame rate of Resident Evil Revelations 2 cleanly locks to a flawless 60 frames per second . Unlike the traditional single-player campaigns of the main

: Fixed rendering buffer overruns in split-screen co-op by reducing certain blood splatter effects to prevent crashes.

The definitive way to experience Capcom’s episodic survival horror masterpiece on the go is through the updated . Combining tense atmospheric survival with the addictive, fast-paced Raid Mode, managing your title updates ensures you get optimal performance and all included DLC.

Even in 2025, Resident Evil Revelations 2 holds up as one of the best co-op horror experiences on the Switch. The physical cartridge without the update is nearly unplayable by modern standards. With the , the game transforms into a solid 30fps experience that rivals the PS3/Xbox 360 versions, with the added benefit of portability. Survival horror found a unique, episodic home with

(often upscaled via system features), while handheld remains at a crisp Installation Note (NSP/XCI)

Search Terms used in this article: Resident Evil Revelations 2 Switch NSP, Rev2 Update top, REV2 1.0.1 patch notes, Switch CFW performance fix.

Enhanced item pop-up animations and UI feedback when obtaining items during Raid Mode. Improved stability for communication errors and co-op play. Resident Evil Wiki Performance & Switch 2 Enhancements

Beyond the cinematic campaign, the game features , an addictive, RPG-lite action mode offering hundreds of stages, customizable weapons, and unique character skills that keep players hooked for hundreds of hours. Understanding the Base NSP File

This map is a synthesis between my original earth map, gradient mapping of the USGS DEM information, hand painting, DEM modulation of detail, bathyspheric depth information, and the USGS Ocean clip. Bathyspheric data was used to modulate the color of the water so that deeper areas are a darker blue than shallow areas.
This is pieced together exclusively from the USGS DEM database. It contains landmass elevations only, with the ocean at zero, and the top of Mt. Everest at 255. Use this as a bump map to give the appearance of the Earth's rugged surface features. Some madmen have also used this data in POV Ray as a displacement map on a very finely divided sphere to produce a "true" 3D version of the Earth. The 10K version is VERY large, so make sure you really need that much detail.
This is derived from USGS DEM data, with the addition of the Arctic ice areas which do not show up on USGS data (since they are not solid land masses.) Use this to control specularity and reflectance of the ocean surface.
1024 x 512 color image. Very similar to the night lights map as published by NASA on their Blue Marble Page. I took their 30000 x 15000 black and white city lights map, and adapted it with a color table to a colorized version of my earth color map. This comes in 2k, 4k, and 10k versions in color, as opposed to the maximum 2k size of the NASA version of this map (higher resolution versions are available on the paid page only because of their size). Be sure to have a look at the tutorials page for a special rendering tip for using this map.
1024 x 512 color image. Based on a mosaic of satellite data, colorized, data errors retouched out, and fixed for seamless wrapping.
1024 x 512 greyscale image. Based on the same data as the color map, but leveled for the purpose of transparency mapping.

4096 x 2048 greyscale image. Built up out of real satellite imagery based upon a tutorial Dean Scott of Silicon Magic has posted. This is posted in JPEG2000 format. You need a special Photoshop plug-in to make use of jp2 images. I've thoughtfully provided a link:

JPEG 2000 Plugin from Fnord.

Resident Evil Revelations 2 Switch Nsp Update Top Verified [2K 2026]

The Moon is a tricky planetoid to render. It has a very distinctive albedo which remains constant across its lit side, regardless of the angle of the surface to the sun. Therefore, standard rendering lighting models do not apply, as they always have a characteristic drop off in intensity as the angle of incidence to the light source increases. In Lightwave, there is an option to use a "non-Lambertian" lighting model on a surface setting. In previous versions of Cinema4D, you had a contrast control in the lighting setup. More recent versions of Cinema4D feature an Oren/Nayar illumination model in the lighting setup which allows you to simulate the lighting properties of "rough" surfaces. This is the method I used on the same pictured here.

This map is based on a mosaic of satellite data, retouched for visible mosaic seams and for problems with the wrapping seam. Since this image contains highlight and shadow information independent of the location of your light source (inevitable because of how the moon is illuminated by the sun), you'll need to be careful how you light this so you don't break the illusion.

This map is my attempt to derive bump information from the above map. I did a high-pass filter operation to find all the edges of the craters, and then curved the result so that blacks and whites were white, and mid-tones were black. The results came out pretty well, as you can see from the sample image above.


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