Rtgi 0.17.0.2 ^new^

To understand why version 0.17.0.2 became a benchmark for modders, it helps to understand its mathematical logic. The shader performs path-traversal directly on the user's screen space:

: Keep in mind that ReShade disables depth buffer access automatically in multiplayer competitive games to prevent wall-hacking exploits.

Have you tested RTGI 0.17.0.2 in a specific game? Share your preset in the comments below. For more deep dives into ReShade shaders, subscribe to our newsletter.

– Start the game and wait for ReShade to compile all shaders. Once compilation finishes, press the Home key (by default) to open the ReShade overlay. rtgi 0.17.0.2

If you want, I can produce:

Introduced workarounds to mitigate "flickering" artifacts often seen in high-lighting scenarios or games with temporal anti-aliasing (TAA).

The most noticeable improvement is the . In previous 0.17 builds, moving the camera quickly would leave a trail of "light smudges" (ghosting). RTGI 0.17.0.2 introduces a new Temporal Variance Clipping parameter. This allows the shader to reject outdated ray samples more aggressively, resulting in cleaner motion. To understand why version 0

Released on October 31, 2020, through Pascal Gilcher's Patreon, introduced foundational improvements that would shape the future of the shader. According to the developer, this update was the culmination of intensive work that had been steadily shared on Discord over the preceding months.

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. RTGI 0.17.0.2 Release! - Patreon

RTGI 0.17.0.2 features an accessible UI configuration panel within ReShade. To balance visual fidelity with your frame rate, tweak these essential parameters: Share your preset in the comments below

Older versions would wash out colors in HDR-to-SDR conversions. RTGI 0.17.0.2 corrects the Rec.709 to sRGB conversion matrix, ensuring that ray-traced color bleeding (e.g., green light bouncing off grass onto a stone wall) appears vivid without over-saturation.

Works on virtually any GPU—not just NVIDIA's RTX series—by utilizing raw GPU processing power rather than dedicated tensor cores. Depth Buffer Integration: