Move the contents of the ReShade GI Beta folder into your reshade-shaders directory.
Furthermore, the release introduced a "culling prepass" to the Ambient Occlusion (AO) pipeline. This system renders AO at a lower resolution and intelligently skips the main, heavier computation "where the prepass didn't generate any occlusion at all". This update primarily benefits scenes with large flat or unoccluded areas, which no longer impose unnecessary computational load, and Gilcher notes that the "gain will be more apparent when using low radii and/or high quality presets".
Earlier versions suffered from heavy noise and flickering when the player rotated the camera. Version 0.17.0.2 introduced refined temporal accumulation filters, blending past frames with the current one to smooth out lighting data without causing ghosting trails. 2. Fine-Grained Quality Presets
As with any screen-space effect, RTGI is not perfect. The current build has three minor limitations: rtgi 0.17.0.2 release
Some users have reported that the new Hybrid Roughness mode can cause slight oversaturation in very dark scenes. The developer has acknowledged this and suggests lowering the Indirect Lighting Boost slider from 1.0 to 0.85 for a more natural look.
Perhaps even more critical was the fix for a long-standing issue: light leaking. Gilcher identified that while the shader was efficient at finding intersections (great for ambient occlusion), it was not pinpoint accurate, leading to light bleeding through solid geometry. The update introduced a "quick and dirty fix" for this problem, ensuring that bounce light no longer incorrectly seeped through occluded areas.
This dictates how far light can bounce.
The RTGI 0.17.0.2 release is a significant update that brings numerous improvements, optimizations, and new features to the table. Some of the key highlights of this version include:
The core ray-marching algorithm has been retuned. Version 0.17.0.2 reduces common ray-tracing artifacts like "leaking" (where light accidentally passes through solid thin walls) and surface acne. Solid objects now cast more accurate, physically grounded shadows, and light bounces adhere strictly to the geometric boundaries of the game world. 2. Radical Performance Optimizations
The latest update for the ReShade Ray Tracing Global Illumination shader, version 0.17.0.2, has officially arrived. This release focuses on refining performance and fixing critical stability issues that users encountered in previous builds. For gamers looking to add path-traced lighting to older titles, this version represents a significant step forward in usability. Core Enhancements and Bug Fixes Move the contents of the ReShade GI Beta
The technology behind RTGI was eventually adapted by NVIDIA for use in their NVIDIA FreeStyle and Ansel driver modules as "SSRTGI". RTGI 0.17.0.2 Release! - Patreon
While RTGI does not strictly require an Nvidia RTX or AMD Radeon RX graphics card, path tracing remains an intensely demanding computation pipeline. RTGI Reshade - Mod Requests & Suggestions - JKHub
Improved UI tooltips and structured settings layout for easier user navigation. Hardware Performance Impact This update primarily benefits scenes with large flat