Rtgi 01702 Release Fix ✦ Direct
The RTGI shader, created by Pascal Gilcher (McFlyPG), relies heavily on specific compiler versions within ReShade. When a game or ReShade throws the 01702 code, it generally means the shader compiler failed. The primary causes include:
Navigate directly to the game root installation directory containing the executable file.
: Check the box for Copy depth buffer before clear operations inside the Add-ons generic tab to prevent intermittent frame flashing. Comparative Analysis: Vanilla RTGI vs. 0.17.0.2 Patched 2X RTGI! Spectral Rendering, ReGrade+, previews
Search for the lines governing or Normal Mapping vectors .
Most 01702 errors stem from residual files left behind by older RTGI versions. to your game's executable ( .exe ) directory. Delete the old reshade-shaders folder entirely. Remove any old qquint.fx or qquint_rtgi.fx files. rtgi 01702 release fix
Turn off features like Nvidia Dynamic Super Resolution (DSR) or AMD Virtual Super Resolution (VSR) temporarily to see if the shader compiles.
Launch your game and open the ReShade overlay (usually the Home or Pos1 key). Go to the tab where your shaders are listed.
Different game engines store depth information differently. You must tell ReShade exactly how to read it by editing the global values in the tab.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. RTGI 0.17.0.2 Release! - Patreon The RTGI shader, created by Pascal Gilcher (McFlyPG),
As RTGI technology continues to improve, users can look forward to increasingly stable and feature-rich releases that bring realistic ray-traced lighting to their favorite games. For the most up-to-date information, always refer to official RTGI documentation and community forums where developers and modders share their latest fixes and configuration tips.
Are you using any other (like MXAO or cinematic DOF) at the same time?
Post-incident, they implemented a mandatory pre-release script to kill lingering processes and clear the validation cache automatically. The RTGI 01702 error has not recurred in over 18 months.
If tweaking preprocessor values yields no results, your game engine is likely clearing its visual buffers before ReShade can scan them. : Check the box for Copy depth buffer
Do delete the entire cache if you need rollback ability. Instead, clear only the validation cache:
To help narrow down the exact cause of your shader issue, please let me know: What are you trying to mod?
Hardware anti-aliasing completely destroys depth buffer visibility. Switch to FXAA or use external injection like Nvidia DLSS/AMD FSR.
RTGI, which stands for Ray-Traced Global Illumination, is a highly advanced post-processing shader designed for the ReShade framework. It intelligently analyzes the depth information of a game scene to simulate how light bounces off surfaces, drastically enhancing visual depth, ambient occlusion, and creating a "next-gen" graphics feel even in older titles.
RTGI Error 01702: Release candidate cannot be applied. Target environment in non-idempotent state. Aborting promotion.