Seasons Of Loss V07 R5 Ntrman !!top!!
PVKII Player Guide
Table of Contents

Installation

To install PVKII you will need 3 things.
  • First: A copy of Steam
  • Second: You need to have at least one legitimate Source game installed. Click Here for a full list.
  • Third: You need to download a copy of the Source SDK Base which can be found in the 'Tools' tab of steam and requires a Source game to download
Once you have taken these three steps, visit our Steam Store page to install the game.


Finding a server

You will now need to find a server to play on. Run Pirates, Vikings and Knights II by opening the game through your 'Games' tab in Steam. Click on "Find Server" from the main menu. A menu listing all PVKII servers that have bypassed your filters will pop up. Find a server with the lowest ping that has people playing and click "Join Game".


seasons of loss v07 r5 ntrman

seasons of loss v07 r5 ntrman
MOTD
Upon joining a server, you will see the Message Of The Day screen. Read this carefully, many server operators use the MOTD to explain their rules.

Teams
After the MOTD screen, you will have the opportunity to select a team. Choose to be a Pirate, Viking, or Knight. You can look at the scoreboard ('Tab' by Default) to see which team has the least number of players. You may also choose Auto-Assign if you can't decide which team to join.

Classes
After selecting a team, you will have your choice of which class to play. As you hover over each class, a list of that class's weapons and general descriptions of each will show on the right. If you still can't decide which class to play, select random.

Kill stuff
That's its! If all has gone well, you have now spawned and are ready to do some serious fragging. Go look for some enemies and stick a sword in 'em. For more in-depth information on objectives, see Section 4. Game Modes. For more information about sticking swords in people, see Section 3. Combat.

seasons of loss v07 r5 ntrman


a) Health bar
The current amount of health you have.


b) Armor bar
The current amount of armor you have.


c) Special attack bar
The special attack bar fills partially whenever you damage an enemy. Once full, the eye will light up and you will now have the oportunity to use a special attack; each class has a different special. See Section 5. Classes for descriptions of all special attacks available.


d) Round Counter
On some maps, a round counter may appear. This counter displays how close each team is to winning the round. The first team to reach zero wins.


e) Weapon select
By default, use the scroll wheel to see the weapon selection panel. Scroll through the weapons to find the one you want.


f) Ammo
On the lower right you'll find the ammunition counter. This can be crossbow bolts, longbow arrows, throwing axes, blunderbuss shots, javelins or pistols. For the flintlock pistol, there are two icons - one of them represents how many pistols you have loaded and the other is how many bullets you have for reloading.


G) Power Meter
This meter represents the power charge of your weapon. You can charge your melee and ranged attacks to do more damage. Be careful when charging your weapon, if held for too long the bar will go back down and your attack won't be at full power.


H) Territory Icons
These icons represent the territories of the map and who controls them. A blinking territory is in control of that team and will reduce their tickets.


Seasons Of Loss V07 R5 Ntrman !!top!!

To ensure safety and support the creator, follow these best practices:

The game places players in a detailed sandbox or choice-heavy narrative structure where decisions directly influence character trust, psychological states, and the ultimate breakdown or survival of core relationships. Decoding the Version: v07 r5

"R5" stands for Revision 5 or Release 5 of this specific version. In complex interactive novels, initial version launches (like v0.7 R1) often come with unforeseen bugs, broken script triggers, or pacing issues. Revision 5 represents a highly stable, polished, and optimized iteration of the v0.7 content update, incorporating community feedback and hotfixes. Key Features of Ntrman's Art and Development Style

This build focuses on the complete transformation of Ami. The pure, supportive classmate from earlier chapters adapts entirely to her new reality under Yamada’s influence.

The visuals are often cited as the game's strongest feature, characterized by high-quality illustrations that drive the player through the story.

If accessing public community archives, ensure the download file matches the standard naming conventions used by the developer (typically compressed .zip or .rar folders containing a standalone executable file).

The game features a straightforward interface for PC and Android, including a Journal system for saving progress. Technical Information and Version History

ntrman projects frequently depend on community interaction. The r5 revision likely incorporated feedback from early adopters of the v07 release, fixing continuity issues or enhancing popular plotlines [1].

: Lean into the "Loss" theme where Azusa becomes increasingly involved with other men. Key Events :

💡 : If you find yourself stuck, check the developer's NTRMAN Patreon , as many walkthroughs and gameplay videos are locked behind member tiers. If you'd like, I can help you with:

| Feature | Why It Stands Out | |---------|-------------------| | | Each puzzle is tied to the emotional arc of the season (e.g., “Cooling the furnace” in Winter forces you to confront acceptance). | | Exploration Freedom | No time‑limit constraints in Spring/Autumn allow for leisurely world‑building, encouraging players to notice subtle story details. | | Dialogue Depth | NPCs are not just quest‑givers; they embody different coping mechanisms, offering players philosophical perspectives on loss. | | Visual Storytelling | Hand‑drawn art style shifts hue palettes to match emotional tones—muted blues in Winter, warm oranges in Autumn. |

The point where major winter or autumn chapters are introduced.

Last Team Standing (LTS)
The simplest game mode of them all - Kill everyone you see who is not on your team. The last team with living players wins the round. Win the most rounds to claim overall victory!

Booty (BT)
The objective of booty mode is to infiltrate the enemy bases and bring back as many chests as you can to your own base. Every chest at your base will lower the counter. The first team to reach zero on this counter wins the round. On some maps, a particular team may start with all of the chests with the objective of defending them from the other teams who have no chests. To compensate for the advantage, the team will have a much higher counter. In other maps there may be chests in areas of the map outside of team zones. The effective team must strike a balance between offense and defense, for if everyone is on offense, an enemy may steal chests from the base while no one is there. Should everyone be concentrated on defense, there is no possibility of obtaining more chests. Capturing a chest that was previously owned by another team will remove 5 tickets from your counter and add 5 to theirs. First team to hit 0 tickets wins.
Standing in an enemy's chest zone will stall their tickets from decreasing.
Use your special while carrying a chest to gain a speed boost for a few seconds.

Territory (TE)
Territory is exactly as the name says. The objective is to capture and hold the territories throughout the map. Once a territory is captured, it will count down that team's tickets. The more territories your team holds, the faster your counter goes down. In some maps, holding all of the territories at once will initiate a final countdown; if your team holds all of the territories for the duration of that countdown, you win automatically. Otherwise, the first team to reach 0 wins the game.
Standing in an enemy territory, even when outnumbered, will slow the rate that their tickets will decline.
Standing in a territory you control will prevent an equal or lesser number of enemies from neutralizing it.
It's impossible to capture a neutral territory without first clearing out all the enemies inside.

Objective Push
This is an interesting game mode as it will change depending on the map. Mappers have free reign to make anything an objective as long as it has an input/output ability. The designated team that defends must hold out until the timer hits zero, the designated attackers must complete the objectives before the timer reaches zero. If you're a mapper, check here for a quick guide.

Trinket Wars (TW)
In Trinket Wars, each team gets its own ancient relic to protect. The objective is to score kills on enemy players whilst holding your teams trinket or being near your team's trinket carrier. Once you've collectively scored enough points to satisfy the level's ticket requirement, you win! Teamwork is very heavily emphasized in this mode. Only losers fly solo!


To ensure safety and support the creator, follow these best practices:

The game places players in a detailed sandbox or choice-heavy narrative structure where decisions directly influence character trust, psychological states, and the ultimate breakdown or survival of core relationships. Decoding the Version: v07 r5

"R5" stands for Revision 5 or Release 5 of this specific version. In complex interactive novels, initial version launches (like v0.7 R1) often come with unforeseen bugs, broken script triggers, or pacing issues. Revision 5 represents a highly stable, polished, and optimized iteration of the v0.7 content update, incorporating community feedback and hotfixes. Key Features of Ntrman's Art and Development Style

This build focuses on the complete transformation of Ami. The pure, supportive classmate from earlier chapters adapts entirely to her new reality under Yamada’s influence.

The visuals are often cited as the game's strongest feature, characterized by high-quality illustrations that drive the player through the story.

If accessing public community archives, ensure the download file matches the standard naming conventions used by the developer (typically compressed .zip or .rar folders containing a standalone executable file).

The game features a straightforward interface for PC and Android, including a Journal system for saving progress. Technical Information and Version History

ntrman projects frequently depend on community interaction. The r5 revision likely incorporated feedback from early adopters of the v07 release, fixing continuity issues or enhancing popular plotlines [1].

: Lean into the "Loss" theme where Azusa becomes increasingly involved with other men. Key Events :

💡 : If you find yourself stuck, check the developer's NTRMAN Patreon , as many walkthroughs and gameplay videos are locked behind member tiers. If you'd like, I can help you with:

| Feature | Why It Stands Out | |---------|-------------------| | | Each puzzle is tied to the emotional arc of the season (e.g., “Cooling the furnace” in Winter forces you to confront acceptance). | | Exploration Freedom | No time‑limit constraints in Spring/Autumn allow for leisurely world‑building, encouraging players to notice subtle story details. | | Dialogue Depth | NPCs are not just quest‑givers; they embody different coping mechanisms, offering players philosophical perspectives on loss. | | Visual Storytelling | Hand‑drawn art style shifts hue palettes to match emotional tones—muted blues in Winter, warm oranges in Autumn. |

The point where major winter or autumn chapters are introduced.


seasons of loss v07 r5 ntrman

Team Scores
The left most side of the scoreboard lists the three teams with their appropriate flag backgrounds. The larger number next to the gold trophy icon is the number of times that team has placed first in the map. The second number, next to the silver trophy, is the number of times that team has placed second. There is no trophy for third place, because third place doesn't count for anything!

Players
The next section of the scoreboard displays the players. The players are separated by which team they are on and are arranged, in descending order, by score.
The first icon represents the player's avatar; if that player is a steam friend of yours they will also have a friend icon attached to their avatar.
Next to the avatar is the player's steam name.
The icon next in line is that player's class icon. Check the scoreboard to see which classes are already being played on your team.
Next to the player's icon is a section for showing when a player has died. This section may also have a tag under it for Developers, Testers, Admins, Contributors and Donators. Server admins can also set sv_communitygroup to the ID of a specific group; that group's title will show up for any players in that group, as long as the title does not conflict with the tags previously mentioned.
The section to the right of here is reserved for Score and Latency, as well as a speaker icon that shows when a player is using their mic. Click on the speaker icon to mute a player's microphone and text chat.

Score Breakdown
The section on the right side of the scoreboard is your personal score breakdown. This is displayed under the name and 3D representation of the class you are currently playing.
  • Kills - The number of enemies whom you have killed.
  • Assists - Your kill assists. You get an assist any time you were the last to damage a player within a few seconds of a teammate killing them.
  • Death - The number of deaths you've suffered. (Good thing it's just a game!)
  • Kill Bonuses - You get kill bonuses from things like getting revenge in last team standing, grail kills, etc.
  • Assist Bonuses - Just like kill bonuses, but when you get the assist.
  • Healing - Points you get from healing your teammates. Not currently used.
  • Captures - You gain capture points from completing objectives. This includes capturing a chest, capturing a territory, etc.
  • Defenses - The number of times you've defended an objective. This could be returning a stolen chest, defending a territory, etc.


seasons of loss v07 r5 ntrman

Food
Look around the map for plates of delicious chicken to restore your health. Don't be frightened by the much anticipated burp that comes after downing an entire chicken in half a second. What a pig you've become!

Armor/Ammo
Armor and Ammo are strategically placed throughout each map. Armor is important for absorbing damage and ranged weapons don't work without ammo!