Steamapi Writeminidump [LATEST]

pExceptionInfo (void ): * A pointer to the architecture-specific exception pointers structure (e.g., EXCEPTION_POINTERS on Windows). This tracks the exact CPU state during the failure.

Look in the root installation directory of your game executable ( steamapps/common/YourGameName/ ).

Understanding SteamAPI_WriteMiniDump: A Guide to Game Crash Reporting SteamAPI WriteMiniDump

: This parameter accepts the application's Build ID. Steam automatically assigns a unique Build ID to every uploaded build to the Steam backend. By passing this ID into the minidump file, Steam ensures that when the crash report is uploaded and analyzed later, it can automatically retrieve the correct symbols ( .pdb files) associated with that specific build.

: This is a pointer to the exception record structure, typically a PEXCEPTION_POINTERS structure on Windows. This structure contains the processor context (register states) and the exception record. Access to this pointer is crucial for generating a minidump that contains accurate call stack information at the moment of the crash. pExceptionInfo (void ): * A pointer to the

int APIENTRY WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpCmd, int nShow) if (SteamAPI_Init()) // Redirect exceptions to your custom handler _set_se_translator(MiniDumpFunction); // Run your game... RunGameLoop(); SteamAPI_Shutdown(); return 0; Use code with caution. Copied to clipboard 💡 Best Practices

On Windows, WriteMiniDump internally uses MiniDumpWriteDump from DbgHelp.dll , but it adds Steam-specific metadata (build ID, app ID, user info) into the dump as a custom stream. : This is a pointer to the exception

If you want to refine this implementation for your game, tell me:

Add additional context to the dump, such as user-specific actions taken before the crash or custom game state, before calling WriteMiniDump .

Call WriteMiniDump immediately upon catching an exception, but before the application state is too corrupted to generate a valid dump.