Uopilot Script: Commands Updated
Automate skill rotations, text entry, or hotkey triggers safely.
Let’s put everything together. Below is a script that waits for a game launcher window, clicks a "Play" button, waits for a red pixel to confirm loading, then presses "W" to start walking.
If you have been using UOPilot from 2015, you need to unlearn a few things. Here are the most significant added in the 2024-2026 patch cycle. uopilot script commands updated
| Command | Updated Syntax | What Changed | | :--- | :--- | :--- | | | FINDPIXEL X,Y,HEX,TOLERANCE | TOLERANCE now supports RGB channels individually (e.g., 5,10,5 ). | | FINDPIXEL_AREA | FINDPIXEL_AREA X1,Y1,X2,Y2,HEX,VAR | Returns multiple coordinates via $VAR_COUNT and $VAR_1 , $VAR_2 . | | WAITPIXEL | WAITPIXEL X,Y,HEX,TIMEOUT | No longer freezes UI; can be interrupted by STOP hotkey. |
The search for "UOPilot download official site documentation" has not yielded an official site. Result 2 is a download page. This suggests that finding an official source might be challenging. Automate skill rotations, text entry, or hotkey triggers
The updated engine allows for complex arithmetic operations directly within the set command.
// 2. Dead check (Logic expansion) // If specific pixel indicates death, stop script if 100 100 0 // Black pixel (example) log "Character Dead. Stopping." stop end_if If you have been using UOPilot from 2015,
The most common mistake in UOPilot scripting is not giving the computer time to catch up. Instead of a static wait 1000 , try using a loop that waits for a specific pixel color to appear before proceeding. This makes your script faster and much more "intelligent."
: You can reference variables from other running scripts by using the window index (e.g., refers to variable in script window 2). Randomization random(number)