This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Godot VR has become AMAZING
VR Gedou isn't just about being "bad." It is about a different type of immersion.
We are currently at the "wagging finger" stage of VR. The next step is full-body haptics and neural interface. When we reach true "full dive" VR, the concept of Gedou will face its ultimate test. vr gedou
: This build is used to implement "Deep Features" like expanded sliders that allow character customization values to go beyond standard limits (e.g., changing a slider range from 0–100 to -100–200). The Term "Gedou" : In Japanese (外道),
VR Gedou: Redefining Immersive Anti-Heroism in Virtual Reality This public link is valid for 7 days
Running the SteamVR executable ( vrstartup.exe ) as an .
A: No. While combat is a big part of the experience, the core appeal is the exploration and puzzle-solving within the impossible spaces. You can customize the difficulty to make the game more about the journey and less about combat. Can’t copy the link right now
For years, building a VR app required a massive desktop computer, complex cables, and endless iterations of compiling on a flat monitor before testing inside a head-mounted display (HMD). VR Gedou turns this workflow upside down. Headset-Native Engines
The immersion focuses on the feeling of performing forbidden actions, rather than just the visual results. Why VR Gedou Matters