Zelda: Botw 1.6.0 Update Updated

Ripped directly from BluRay, encoded through Handbrake. H.265 1080p, framerate set same as source. On V9 onwards, I also redo chapters for movie formats and use Passthru when able for audio formats (and include all audio and subtitle files).
This rip uses the .mkv file format, with all CRWBY commentaries contained on separate audio tracks. You WILL need a video player that can play .mkvs.
You will also need a torrent client like qBittorrent.
Failing metadata retrieval? Here's a backup.

If you want actual BluRay raws, you should contact me personally (read below). These may go down someday, so get them while they're available.

Zelda: Botw 1.6.0 Update Updated

: The update altered actor metadata and expanded instance heaps, allowing the Nintendo Switch hardware to manage object rendering much faster than in version 1.5.0.

This comprehensive deep-dive breaks down every major change, the technical secrets hidden within the patch, and how it impacts modern gameplay. 👓 Virtual Reality Enters Hyrule: The Labo VR Integration

Before version 1.6.0, the Japanese voice track was locked to Japanese-region copies of the game. In many countries, players were stuck with English, French, German, Spanish, or Italian dubs – excellent as they were – but couldn’t access the original Japanese performances for characters like Zelda (voiced by Yū Shimamura) or Revali (Kōsuke Onishi).

Notably, the update did patch any popular glitches, such as the “Infinite Arrow” glitch at the Lost Woods campfire or the “Shield Clip” exploit. Speedrunners breathed a sigh of relief.

120 Ancient Shrines, which make up a significant portion ( ) of the total 100% map completion. zelda botw 1.6.0 update

Ensure the Nintendo Switch is connected to the internet to download software version 1.6.0 or higher.

The fundamentally changed how players interact with Hyrule by introducing official virtual reality support and implementing data-loading overhauls. Released by Nintendo, this software patch targeted the core engine of The Legend of Zelda: Breath of the Wild to optimize the open-air adventure for specific hardware integrations. Core Integration: Nintendo Labo VR Support

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: This improvement is attributed to the Switch's "Boost Mode," which temporarily increases the CPU's clock speed during loading screens to process data more quickly. : The update altered actor metadata and expanded

As is standard with major Nintendo patches, the update included "various fixes to improve the gameplay experience".

Resolved minor text errors and localization discrepancies across multiple languages.

Beyond VR, the 1.6.0 update introduced a "boost mode" for the Nintendo Switch CPU during loading screens. According to technical analysis from sources like NintendoSoup , loading times were nearly cut in half:

Ultimately, the 1.6.0 update ensures that whether you are playing Breath of the Wild on an original Nintendo Switch, an OLED model, or exploring it through a modern lens, the game remains in its most stable, optimized, and complete state. If you want to optimize your current setup, let me know: Are you playing on ? In many countries, players were stuck with English,

: Slide the console into the headset. Note that this feature is not compatible with the Nintendo Switch Lite.

The Nintendo Switch screen outputs at 720p in handheld mode. When split into two stereoscopic images for VR lenses, the effective resolution drops significantly. This creates a noticeable "screen-door effect" where individual pixels are visible.

When Nintendo released The Legend of Zelda: Breath of the Wild in 2017, it was immediately hailed as a masterpiece, redefining open-world game design. Over the years, Nintendo provided several updates, refining performance, adding quality-of-life features, and even including small tie-ins for DLC. Among these, the occupies a unique, often misunderstood place in the game’s history.

FAQ

Failing all that? Here's the Japanese dub of V1-4 on YouTube.

Q: Why are all these files not in mp4 format? I can't play them?
A: MKV offers the excellent advantage of being able to select audio tracks and subtitle tracks, while MP4 does not. For these files, you need to be able to select audio tracks to switch between crew/cast/whatever commentary version and original dub. Download VLC, MPV, or any media player that supports MKV. Otherwise, you will NOT be able to watch the crew commentaries. No exceptions.

Q: Why are these releases not very good?
A: At the time I did this, I didn't know much about BluRay ripping, encoding, and releasing. I still have no real knowledge of audio or video specialties. I'm not on any private trackers or anything like that. I just thought the commentaries should be out there so I gave it my best shot. Turns out, my best shot was not the greatest. Eventually, as I mention below, I will redo all of these with much better methods. Strong emphasis on eventually.

Q: Why are these in movie format and not episodic format like your other releases?
A: That's how it came out when I ripped it. Normally, the BluRays have an episodic format version and a movie format version, but the Japanese release ONLY has movie format. Cutting it up into their original episodes took more time and effort than I was willing to give.

Q: Where are these files/subtitles sourced from?
A: They are ripped directly from the Japanese "First" Limited Edition BluRays. English subtitles for releases V5, 6, and 7, are ripped from the English BluRays, since English subtitles are not included on those Japanese releases. The subtitles then have to be scanned over via OCR, which can result in errors.

Q: What tools did you use?
A:

Q: How can I contact you?
A: blakeplusplus or you can put an issue on the Github page.